Creating Visual Effects in Maya: Fire, Water, Debris, and by Lee Lanier

By Lee Lanier

Produce awesome visible results with Autodesk Maya. achieve the sensible talents and information you want to recreate phenomena serious to visible results paintings, together with fireplace, water, smoke, explosions, and destruction, in addition to their integration with real-world movie and video. In growing visible results in Maya, Maya grasp Lee Lanier has mixed the newest studio options with multi-chapter, hands-on initiatives and professionally-vetted workflows to strengthen your CG toolkit. enticing, full-color tutorials disguise: growing foliage, fireplace, and smoke with Paint results growing to be Maya Fur and nHair on garments, characters, and units Replicating water, smoke, sparks, swarms, bubbles, and particles with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting including airborne dirt and dust, fog, smoke, rippling water, and fireballs with Fluid results boxes growing harm with results presets, deformers, and lively textures Matchmoving and movement monitoring with Maya and MatchMover growing advanced destruction by way of combining inflexible our bodies, nParticles, nCloth, and Fluid results establishing, rendering, and compositing psychological ray render passes with Autodesk Composite, Adobe After results, and The Foundry Nuke

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Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction

Produce magnificent visible results with Autodesk Maya. achieve the sensible abilities and data you want to recreate phenomena serious to visible results paintings, together with hearth, water, smoke, explosions, and destruction, in addition to their integration with real-world movie and video. In developing visible results in Maya, Maya grasp Lee Lanier has mixed the newest studio concepts with multi-chapter, hands-on initiatives and professionally-vetted workflows to reinforce your CG toolkit.

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10). 10). When a shell is selected, you can use the standard Rotate and Scale tool found along the left toolbar of the Maya main window. When the shells are arranged, choose Edit > Delete By Type > History while the surface remains selected. 4. Although the adjustment of the UVs will alter the way a color texture map appears on a surface, this is of minor consequence for this particular project. The color texture is noisy without any specific detail and the fur hair covers up a large portion of the surface.

Ma in the /ProjectFiles/Project1/maFiles/ tutorial directory. Casting Paint Effects Shadows By default, Paint Effects brushes do not cast shadows. 14). If you select the Cast Shadows attribute, the Paint Effects tubes and meshes will appear as part of any cast depth map shadows when rendering with Maya Software. 14 The Shadows Effects section of a brush node. Cast Shadows is selected. 14 Adding Foliage, Fire, and Smoke You can also simulate cast shadows by switching the Fake Shadow attribute to 3D Cast.

The new strokes take on all the settings of the first stroke. Although copying attributes is a significant time-saver, it can lead to plants that appear identical. To prevent this, you can adjust the following attributes for each stroke: Global Scale (at the top of the brush node tab). You can alter the size of each stroke. Brush Width (in the Brush Profile section, below Global Scale). This attribute determines how closely the tube growth follows the stroke curve. The larger the value, the more spread out the growth is.

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