By Marcus Foth, Martin Brynskov, Timo Ojala
Edited by means of proposal leaders within the fields of city informatics and concrete interplay layout, this e-book brings jointly case reports and examples from worldwide to debate the position that city interfaces, citizen motion, and town making play within the quest to create and keep not just safe and resilient, yet efficient, sustainable and conceivable city environments. The booklet debates the effect of those tendencies on thought, coverage and perform. the person chapters are according to blind peer reviewed contributions through top researchers operating on the intersection of the social / cultural, technical / electronic, and actual / spatial domain names of urbanism scholarship. The ebook will charm not just to researchers and scholars, but additionally to an enormous variety of practitioners within the deepest and public quarter attracted to obtainable content material that basically and conscientiously analyses the capability provided through city interfaces, cellular know-how, and location-based providers within the context of enticing individuals with open, clever and participatory city environments.
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Additional resources for Citizen’s Right to the Digital City: Urban Interfaces, Activism, and Placemaking
New Media and Society, 8(1), 53–72. Narratives of Ambient Play: Camera Phone Practices in Urban Cartographies Larissa Hjorth Abstract This chapter explores the unofficial role of camera phone practices in visualising everyday forms of ambient play. I argue that camera phone practices— especially in an age of geo-tagging—are creating their own cartographies of place that overlay the visual with the ambient, social with the geographic, and emotional with the electronic. In other words, camera phone practices evoke the ongoing importance of ambient play and co-presence in mapping a sense of place.
Public urban spaces are experienced through technologies such as streets, cars, or buildings, and location-aware technologies contribute to an additional digital layer of a technologically mediated urban experience (Gordon and de Souza e Silva 2011). The technology section discusses how design interventions enabling mobile-mediated interaction should consider and align towards the concept of anonymity in public urban places. Each design intervention has been studied with regard to the user experience in terms of how people feel about interacting with such services.
Designed for people who use the same space but at a different time. The following subsections discuss the impact of deploying such applications in urban public places in terms of activities and social interaction in place. 1 Activities and Place According to architect and urban designer Gehl (1987), activities in public urban places can be simply categorised as necessary activities, optional activities, and social activities. Necessary activities such as commuting to work or buying groceries do not depend on the physical characteristics of the urban environment and take place all year long.