Simulating Humans: Computer Graphics Animation and Control by Norman I. Badler

By Norman I. Badler

In past times decade, high-performance special effects have discovered software in a thrilling and increasing diversity of latest domain names. one of the such a lot dramatic advancements has been the incorporation of real-time interactive manipulation and show for human figures. notwithstanding actively pursued via a number of study teams, the matter of offering an artificial or surrogate human for engineers and architects already conversant in computer-aided layout innovations used to be so much comprehensively solved by way of Norman Badler's special effects laboratory on the college of Pennsylvania. The breadth of that attempt in addition to the main points of its method and software program setting are offered during this quantity. The booklet is meant for human elements engineers drawn to figuring out how a computer-graphics surrogate human can increase their analyses of designed environments. it's going to additionally tell layout engineers of the cutting-edge in human determine modeling, and as a result of the human-centered layout important to the emergent proposal of concurrent engineering. In satisfying those objectives, the ebook also records for the complete special effects group an immense study attempt within the interactive keep an eye on of articulated human figures.

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Human and Robot Hands: Sensorimotor Synergies to Bridge the by Matteo Bianchi, Alessandro Moscatelli

By Matteo Bianchi, Alessandro Moscatelli

This e-book appears to be like on the universal difficulties either human and robot palms come across while controlling the big variety of joints, actuators and sensors required to successfully practice motor initiatives equivalent to item exploration, manipulation and greedy. The authors undertake an built-in method of discover the keep an eye on of the hand according to sensorimotor synergies that may be utilized in either neuroscience and robotics. Hand synergies are according to goal-directed, mixed muscle and kinematic activation resulting in a discount of the dimensionality of the motor and sensory house, providing a powerful resolution for the quick and simplified layout of man-made systems.

Presented in components, the 1st half, Neuroscience, presents the theoretical and experimental foundations to explain the synergistic association of the human hand. the second one half, Robotics, types and Sensing Tools, exploits the framework of hand synergies to higher keep an eye on and layout robot arms and haptic/sensing systems/tools, utilizing a discounted variety of keep watch over inputs/sensors, with the aim of pushing their effectiveness on the subject of the common one.

Human and robotic fingers provides a helpful reference for college kids, researchers and architects who're drawn to the examine and layout of the factitious hand.

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Contemporary Methods for Speech Parameterization by Todor Ganchev

By Todor Ganchev

Contemporary equipment for Speech Parameterization bargains a common view of short-time cepstrum-based speech parameterization and offers a standard floor for extra in-depth experiences at the topic. in particular, it bargains a accomplished description, comparative research, and empirical functionality overview of 11 modern speech parameterization equipment, which compute short-time cepstrum-based speech gains.

Among those are 5 discrete wavelet packet rework (DWPT)-based, six discrete Fourier rework (DFT)-based speech beneficial properties and a few in their editions that have been used at the speech reputation, speaker acceptance, and different similar speech processing projects. the most similarities and ameliorations of their computation are mentioned and empirical effects from functionality assessment in universal experimental stipulations are provided. the popularity accuracy received at the monophone reputation, non-stop speech attractiveness and speaker popularity projects is contrasted opposed to the single received for the well known and known Mel Frequency Cepstral Coefficients (MFCC).

It is proven that a lot of those equipment bring about speech beneficial properties that do supply aggressive functionality on a definite speech processing setup compared to the venerable MFCC. The final doesn't objective the advertising of convinced speech gains yet as an alternative goals to reinforce the typical knowing in regards to the merits and downsides of many of the speech parameterization thoughts on hand at the present time and to supply the foundation for number of a suitable speech parameterization in each one specific case.

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Physical Play and Children’s Digital Games by Krystina Madej

By Krystina Madej

Play engages people cognitively, emotionally, and bodily in any respect a long time. utilizing a historic framework, and concentrating on play as represented by means of fabric artifacts similar to toys and video games, this ebook explores play as a kind of somatic engagement that displays cultural attitudes approximately improvement and studying as those have developed through the years in western tradition. Theorists within the 20th century akin to Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy introduced various views to our knowing of play’s position in our society. specifically, Vygotsky’s theories approximately technique supply perception into how young children attend to studying and assimilate new details. The expanding use of electronic media as either an leisure and studying atmosphere at ever-younger a while, is producing new discussions in regards to the nature and cost of play in children’s improvement, specifically, actual, or somatic play.
The emphasis on video games meant for kids necessitates a dialogue of the cognitive, behavioral, and neuroscience that helps play actions and actual engagement as a vital element of improvement. The publication then appears on the trajectory of electronic video games in modern tradition and explores even if those artifacts (whether meant for studying or leisure) have prolonged or are curbing obstacles of somatic engagement. ultimately, the publication discusses substitute play and video game layout and, speculates at the way forward for new media play artifacts.

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Citizen’s Right to the Digital City: Urban Interfaces, by Marcus Foth, Martin Brynskov, Timo Ojala

By Marcus Foth, Martin Brynskov, Timo Ojala

Edited by means of proposal leaders within the fields of city informatics and concrete interplay layout, this e-book brings jointly case reports and examples from worldwide to debate the position that city interfaces, citizen motion, and town making play within the quest to create and keep not just safe and resilient, yet efficient, sustainable and conceivable city environments. The booklet debates the effect of those tendencies on thought, coverage and perform. the person chapters are according to blind peer reviewed contributions through top researchers operating on the intersection of the social / cultural, technical / electronic, and actual / spatial domain names of urbanism scholarship. The ebook will charm not just to researchers and scholars, but additionally to an enormous variety of practitioners within the deepest and public quarter attracted to obtainable content material that basically and conscientiously analyses the capability provided through city interfaces, cellular know-how, and location-based providers within the context of enticing individuals with open, clever and participatory city environments.

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Macrocognition Metrics and Scenarios by Janet E. Miller, Emily S. Patterson

By Janet E. Miller, Emily S. Patterson

Macrocognition Metrics and eventualities: layout and assessment for Real-World groups interprets advances by means of medical leaders within the quite new zone of macrocognition right into a structure that may help rapid use through individuals of the software program trying out and overview neighborhood for large-scale platforms in addition to running shoes of real-world groups. Macrocognition is outlined as how task in real-world groups is customized to the advanced calls for of a atmosphere with excessive results for failure. the first contrast among macrocognition and previous learn is that the first unit for size is a real-world group coordinating their job, instead of members processing info, the fundamental version for cognition for many years. This publication offers an summary of the theoretical foundations of macrocognition, describes a suite of interesting new macrocognitive metrics, and gives advice on utilizing the metrics within the context of alternative techniques to evaluate and dimension of real-world groups.

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Surface Computing and Collaborative Analysis Work by Judith Brown, Jeff Wilson, Stevenson Gossage, Chris Hack,

By Judith Brown, Jeff Wilson, Stevenson Gossage, Chris Hack, Robert Biddle

Large floor computing units (wall-mounted or tabletop) with contact interfaces and their software to collaborative facts research, an more and more very important and regular job, is the first subject of this booklet. Our targets are to stipulate the basics of floor computing (a nonetheless maturing technology), evaluation proper paintings on collaborative info research, describe frameworks for realizing collaborative methods, and supply a greater knowing of the possibilities for study and improvement. We describe surfaces as exhibit applied sciences with which individuals can engage without delay, and emphasize how interplay layout alterations while designing for giant surfaces. We evaluation efforts to take advantage of huge screens, surfaces or combined demonstrate environments to let collaborative analytic task. Collaborative research is critical in lots of domain names, yet to supply concrete examples and a particular concentration, we regularly think of research paintings within the protection area, and specifically the demanding situations safety group of workers face in securing networks from attackers, and intelligence analysts come upon whilst examining intelligence information. either one of those actions have gotten more and more collaborative endeavors, and there are large possibilities for making improvements to collaboration through leveraging floor computing. This paintings highlights for interplay designers and software program builders the actual demanding situations and possibilities offered via interplay with surfaces. we have now reviewed hundreds of thousands of modern examine papers, and record on developments within the fields of surface-enabled collaborative analytic paintings, interactive recommendations for floor applied sciences, and necessary idea which may offer path to interplay layout paintings. We additionally provide perception into matters that come up whilst constructing functions for multi-touch surfaces derived from our personal reports developing collaborative functions. We current those insights at a degree applicable for all contributors of the software program layout and improvement team.

Table of Contents: record of Figures / Acknowledgments / determine credit / function and course / floor applied sciences and Collaborative research platforms / Interacting with floor applied sciences / Collaborative paintings Enabled by way of Surfaces / the idea and the layout of floor functions / the advance of floor functions / Concluding reviews / Bibliography / Authors' Biographies

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Managing Business with SAP:: Planning Implementation and by Linda Lau

By Linda Lau

At a time while many businesses, fairly within the technological box, are always shedding staff, SAP, Inc. and businesses utilizing the company source making plans (ERP) and SAP ideas and software program programs, nonetheless, are wanting extra IT execs acquainted with their software program purposes. even if the recognition of ERP/SAP has reached an all time excessive, there should not many reports on hand during this box. This ebook offers either practitioners and academicians with a finished assessment and an in-depth figuring out of this attention-grabbing quarter, and while, addresses very important matters on the subject of the winning implementation of ERP/SAP platforms. The scope expands from the heritage of SAP to the provision of a strategic implementation plan to make sure the winning and potent deploration of the implementation method.

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Collaborative Search: Who, What, Where, When, Why, and How by Meredith Ringel Morris, Jaime Teevan

By Meredith Ringel Morris, Jaime Teevan

This day, net seek is taken care of as a solitary adventure. net browsers and se's are usually designed to help a unmarried person, operating on my own. in spite of the fact that, collaboration on information-seeking initiatives is admittedly common. scholars interact to accomplish homework assignments, neighbors search information regarding joint leisure possibilities, relations together plan holiday commute, and co-workers together behavior study for his or her tasks. As more advantageous networking applied sciences and the increase of social media simplify the method of distant collaboration, and big, novel show form-factors simplify the method of co-located crew paintings, researchers have started to discover how one can facilitate collaboration on seek initiatives. This lecture investigates the who, what, the place, while and why of collaborative seek, and provides perception in how rising ideas can deal with collaborators' wishes. desk of Contents: advent / Who? / What? / the place? / while? / Why? / end: How?

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eLearning - Konzept und Drehbuch: Handbuch für Medienautoren by Daniela Stoecker

By Daniela Stoecker

eLearning – Konzept und Drehbuch ist ein Praxishandbuch, das Medienautoren und Projektleitern Einblick gewährt in die komplexe Vorarbeit für die Realisierung von eLearning-Projekten. Vor diesem Hintergrund beschreibt das Buch, wie Projektleiter und Medienautor in Teamarbeit ein Drehbuch für eLearning erstellen, das lernpsychologischen Kriterien und der aktuellen Multimedia-Didaktik gerecht wird. Werkzeuge für das Konzipieren und Schreiben von Drehbüchern werden vorgestellt und evaluiert, sodass eine bedarfsgerechte Auswahl möglich wird. Das Handbuch ist angereichert mit Tipps für die Arbeitsorganisation und einem Abriss über das Berufsbild des Medienautors. Im Anhang und on-line stehen zahlreiche Checklisten bereit, z.B. zur Prüfung eines fertigen Drehbuchs: eine Qualitätssicherungsmaßnahme, die Zeit und Kosten sparen hilft. Das direkt für den beruflichen Alltag geschriebene Buch zeigt mit praktisch anwendbaren Methoden und Arbeitshilfen sowie Tipps und tips, wie ein starkes Konzept und ein sorgfältig ausgearbeitetes Drehbuch entscheidend zur erfolgreichen Produktion von eLearning beitragen. Das Buch richtet sich an Projektleiter und Fachleute in Unternehmen, Weiterbildungsinstitutionen und Multimedia-Agenturen sowie an Medienautoren und solche, die es werden wollen.

Die zweite Auflage wurde durchgängig aktualisiert. Die Konzeption von Lehrvideos und die Möglichkeiten des Social internet werden ausführlich erläutert.

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