ActionScript 3.0 Cookbook: Solutions for Flash Platform and by Joey Lott

By Joey Lott

Good earlier than Ajax and Microsoft's home windows Presentation starting place hit the scene, Macromedia provided the 1st procedure for development web content with the responsiveness and performance of machine courses with its Flash-based "Rich net Applications". Now, new proprietor Adobe is taking Flash and its strong functions past the net and making it a full-fledged improvement atmosphere. instead of specialise in thought, the ActionScript 3.0 Cookbook concentrates at the sensible program of ActionScript, with greater than three hundred ideas you should use to unravel quite a lot of universal coding dilemmas. you will find recipes that assist you to: become aware of the user's Flash participant model or their working process construct customized sessions layout dates and foreign money forms paintings with strings construct consumer interface parts paintings with audio and video Make distant method calls utilizing Flash Remoting and internet prone Load, ship, and seek XML information and lots more and plenty, even more ... every one code recipe offers the matter, resolution, and dialogue of the way you should use it in alternative ways or customize it on your personal wishes, and why it really works. you could quick find the recipe that almost all heavily fits your state of affairs and get the answer with no studying the complete booklet to appreciate the underlying code. strategies growth from brief recipes for small difficulties to extra advanced scripts for thornier riddles, and the discussions supply a deeper research for resolving related concerns sooner or later, in addition to attainable layout offerings and ramifications. you are going to even the best way to hyperlink modular ActionScript items jointly to create rock-solid strategies for Flex 2 and Flash functions. if you are uncertain how ActionScript 3.0 works or find out how to process a selected programming predicament, you could easily choose up the ebook, turn to the proper recipe(s), and quick uncover the answer you are looking for. Adobe Developer Library is a co-publishing partnership among O'Reilly Media and Adobe platforms, Inc. and is designed to provide the #1 info assets for builders who use Adobe applied sciences. Created in 2006, the Adobe Developer Library is the reputable resource for entire studying suggestions to aid builders create expressive and interactive net functions which can succeed in nearly an individual on any platform. With top-notch books and leading edge on-line assets protecting the most recent in wealthy net software improvement, the Adobe Developer Library deals specialist education and in-depth assets, directly from the resource.

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Swf to 800 × 600 pixels. The second sets its background to white, and the last s4ets its frame rate to 31 fps. Multiple arguments would just be placed one after the other on the same line, like so: -default-size 800 600 -default-frame-rate 31 Check the Flex Builder 2 help files for mxmlc options to see the full list of command-line arguments you can enter here. The second way to change these properties is through metadata in your main class file. Metadata consists of any statements that are not directly interpreted as ActionScript, but which the compiler uses to determine how to compile the final output files.

Mastering the fundamental grammar puts you well on the way to mastering ActionScript. This chapter addresses the frequent tasks and problems that relate to core ActionScript knowledge. Whether you are a beginner or master—or somewhere in between—these recipes help you handle situations that arise in every ActionScript project. This book assumes that you have obtained a copy of Flex Builder 2 and have successfully installed it on your computer. It’s also helpful if you have some experience using a previous version of ActionScript as well.

Don’t worry if you don’t understand all the specifics. You can use each recipe’s solution without understanding the technical details, and this primer should help you understand the terminology. 4 How to Trace a Message Problem You need to trace out a message or the value of some data at runtime. Solution Use the trace function, pass the data to it, run your application, and look for a message in the Console in Eclipse. Discussion You can trace out a message, the value of a variable, or just about any other data using trace, just as you would in earlier versions of ActionScript.

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